Troops

Troops

Troops in Guns of Glory are made up of 4 different types. These are Infantry, Distance, Cavalry and Artillery. Each troop is designed for a specific purpose in combat and no two different troops are equal. Each troop has different stats which include Health, Attack, Defense, Speed, Power, Load and Upkeep. It is important to know the differences of each troop type as more of one kind over another might not always be better.

Infantry

Infantry is a defensive unit and each tier is effective at defending against different types of troops

  • T1 – Musketmen – Strong defense against Cavalry
  • T2 – Pikemen - Strong defense against Distance
  • T3 – Gunmen – Strong defense against Cavalry
  • T4 – Armored Pikemen – Strong defense against Distance
  • T5 – Skirmishers – Strong defense against Cavalry
  • T6 – Spearmen – Strong defense against Distance
  • T7 – Frontline Gunners – Strong Defense against Cavalry
  • T8 –Armored Spearmen – Strong Defense against Distance
  • T9 – Royal Gunners – Strong Defense against Cavalry
  • T10 – War Masters – Strong Defense against Distance
  • T11 – Royal Duelists – Strong Defense against Cavalry
  • T12 – Royal Rogues – Strong Defense against Distance

Cavalry

Cavalry are an offensive unit that are strong against Infantry and Riflemen

  • T1 – Mounted Musketmen - Strong attack against Infantry
  • T2 – Mounted Swordsmen – Strong attack against Distance
  • T3 – Armored Horsemen – Strong Attack against Infantry
  • T4 – Light Dragoons – Strong Attack against Infantry
  • T5 – Cavaliers – Strong Attack against Distance
  • T6 – Chargers – Strong Attack against Infantry
  • T7 – Heavy Dragoons – Strong Attack against Distance
  • T8 – Carabiniers – Strong Attack against Infantry
  • T9 – Royal Cavaliers – Strong attack against Distance
  • T10 – Storm Riders – Strong Attack Against Distance
  • T11 – Winged Hussars – Strong Attack Against Infantry
  • T12 – Charging Cossacks – Strong Attack Against Distance

Distance

Distance troops or Riflemen are an attack unit, strong against Cavalry, Artillery and Infantry

  • T1 – Huntsmen – Strong Attack Against Cavalry and Artillery
  • T2 – Fire Starters – Strong Attack Against Infantry
  • T3 – Bomb Throwers – Strong Attack Against Infantry
  • T4 – Fusiliers – Strong Attack Against Cavalry and Artillery
  • T5 – Bombardiers – Strong Attack against Infantry
  • T6 – Heavy Bombardiers – Strong Attack against Infantry
  • T7 – Marksmen – Strong Attack Against Cavalry and Artillery
  • T8 – Sharpshooters – Strong Attack Against Cavalry and Artillery
  • T9 – Royal Grenadiers – Strong Attack Against Infantry
  • T10 – Master Marksmen – Strong Attack Against Cavalry and Artillery
  • T11 – Thunder Throwers – Strong Attack Against Infantry
  • T12 – Battlefield Elites – Strong Attack Against Cavalry and Artillery

Artillery

Artillery units are good for gathering and are good at defending against and attacking traps

  • T1 – Minion Cannons – Strong Trap Defense
  • T2 – Light Mortars – Strong Attack Against Traps
  • T3 – Falconets - Strong Trap Defense
  • T4 – Bombards – Strong Attack Against Traps
  • T5 – Sakers - Strong Trap Defense
  • T6 – Heavy Mortars - Strong Attack Against Traps
  • T7 – Culverins- Strong Attack Against Traps
  • T8 –Double Destroyers - Strong Trap Defense
  • T9 – Death Launchers - Strong Attack Against Traps
  • T10 – Supercannons - Strong Trap Defense
  • T11 – Master Mortars - Strong Attack Against Traps
  • T12 – Wall Smashers - Strong Trap Defense

As you can see, every unit has it’s perks and utilizing the right troops in the right situations is essential. Artillery units largely have no place is a PVP formation in the Spirit Mines, while on the other side of the token they are essential when attacking a heavily defended enemy estate. Infantry is your main defending unit, so being sure you do research for Infantry defense and health points is essential and over-powering your Cavalry and Distance troops with attack stats bonuses can also go a long way to insuring you win a battle.

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